konranites: (Default)
→ kon ran ← the mods ([personal profile] konranites) wrote2011-11-13 04:31 pm

(no subject)


→ World Building ←


As per the concept of Kon Ran the game, most of the world itself is a sandbox to be molded and shaped by all of the players. Its an open world, and the characters will eventually find that this world is one for them to explore - and players will be helping to shape it even as they dig deeper into its secrets.

So, without further ado. Ladies and gentlemen, the world of Kon Ran.





It looks awfully familiar doesn't it...and guess who's going to be helping with shaping this world? That's right: you. After all, this isn't quite the Earth many characters will remember...

SOME INFO ON THE WORLD BUILDING TO KEEP IN MIND
(i.e. most of this particular stuff is mod-mandated, sorry folks):

  • A knowledge of history isn't required, but it doesn't hurt to look stuff up for it. Not everyone is insane like certain people on the mod team Ni.

  • The year that world history starts to diverge from ours is 1793. Make sure to keep that in mind when discussing various countries' development up to and including this earth's 2012.

  • World War II did not happen. Albeit, the European theater of the war happened (and thus is called the War of the European Fascists), but the Asian theater did not (Japan never invaded Manchuria, Pearl Harbor didn't happen) and hence the Asian outcome of the war never happened.

  • Mods have complete mod dibs on China and certain dibs on Japan. While player imput will definitely be allowed, it is up to the mods whether to include certain suggestions or not.

  • Any major local businesses/spots/houses/etc. in Kon Ran will also be placed on the map for The City. Any businesses in other countries will be placed on the world map. Yup.

  • Oh, and no matter where a character goes, they will still look like their obviously real selves.


Any questions/comments/confusion? Just ask in the feedback thread!